Above is a video that contains music from the computer game Super Mario Bros. I have decided to compare this track to my own track and see if there are any similarities or differences between them. This way I am able to see if there is a correlation in the music and base my animation around the properties of a 90's video game. By using the similarities in the music from the footage of a video game I can make my music react to happenings in my animation like a game would, for example use a climax point in the track when something good or happy happens in the animation.
My Track- The Pulse
Below is the track I have been assigned. I must communicate this music into an animated series of images. It is called the pulse.
Similarities
- In both of the tracks there is a similar sound that is consistent throughout.
- Computerised sound.
- Quick and racy.
Differences
- The Pulse has drums in it and starts to sound less computerised.
- The computer games have a consistent computerised sound throughout and are very fast.
Analysis:
I like this idea of having the animation relating to the way a video game is laid out and put together and also the way it flows. The form of the animation can express different parts of the music using the characteristics of a computer game such as a stuttered movement, an explosion or a happy moment in the narrative. Although there is only small similar sounds in my track compared with the music taken from a computer game track I feel that I can still focus the narrative of my animation to one similar to a computer game.
No comments:
Post a Comment